Hey guys! I know I just got done saying I was done working on the game for the time being...and thats true, but the only reason for that is because flowlab is blocked on my school computer and I can almost never get on my other one. I'm going to have to develop through ideas right now.
The Minimap. For a pretty big (mini) worlds its going to be quite hard for you to find your way around! (I think I said enough here) But the only problem is actually making it.
New area selector. Any of you ever played Marvel's Avengers? If you have you know what I mean. The setup we have right now is "cool" but I think it would be better if we had a social region with a globe (or something) much like the war table in Marvel's Avengers.
New Title screen. This one I've been talking about for a while, but now I think I finally think I know what it should be. (If you would like to take on this task contact me in "groups".
5. Pargoth: I could only go so far without spoiling the main enemy of the game. I really didn't want to spoil the story for anyone even my dev team, but I'm probably going to need your guys's help. For more info please ask in "groups".
@cregeriley4 @finne432 (F3Art) @Maniac_Pumpkin @Riley Creger (Plymouth Entertainment)
4. Battle simulator: A separate level earned by completing the main story (or something else). You'd be able to place any enemy or ai from the game, and see who would win in a fight. They will only attack certain people or things unless you enable [No Factions] for more info please ask in "groups" (I know I say this about everything, but I don't want to waste my time typing something no one cares about)
@cregeriley4 @finne432 (F3Art) @glitch hacks @Jaedon does a game dev @Maniac_Pumpkin @Pixelknife3 @Riley Creger (Plymouth Entertainment) @yogertgitate (I know I tagged everyone)